Category «Android Advanced Concepts»

Using Speakers on Wearables in Android

Some Android Wear devices include speakers, enabling them to incorporate sound into their apps and offer an extra dimension of engagement with the user. A speaker-equipped Wear device might trigger a clock or timer alarm, complete with audio notification. Games on Wear become become more entertaining by offering not just sight, but sound. This page …

Building TV Games in Android

The television screen presents a number of considerations that may be new to mobile game developers. These areas include its large size, its control scheme, and the fact that all players are viewing it simultaneously. Display The two main things to keep in mind when developing games for the TV screen are its nature as …

Recommending TV Content in Android

When interacting with TVs, users generally prefer to give minimal input before watching content. An ideal scenario for many TV users is: sit down, turn on, and watch. The fewest steps to get users to content they enjoy is generally the path they prefer. The Android framework assists with minimum-input interaction by providing a recommendations …

Adding a Guided Step in Android

Your application might have multi-step tasks for users. For example, your app might need to guide users through purchasing additional content, or setting up a complex configuration setting, or simply confirming a decision. All of these tasks require walking users through one or more ordered steps or decisions. The v17 Leanback support library provides classes …